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Poker jargon
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Poker jargon

The large and growing jargon of poker includes many terms. This page contains brief glosses of most of the popular terms you may encounter in text or over the table. If more than a brief definition is required, there may be a link to a more complete article on the topic. Though space is not an issue here, the list has been trimmed to primarily those poker-specific terms one might find in poker texts or in common use in casinos. Not included here are those terms whose meanings are obvious or not specifically poker-related, those that are too regional, and those that are just obvious variations of words covered here. Various poker hands have been given many names, and these are listed in List of slang names for poker hands. Names of games are covered in the description of each game under Poker variants. Finally, this is not meant to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of the basics.

Table of contents: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



; A-B-C, A-B-C-D
  1. A sequence of the lowest cards in a lowball game. For example, the hand 8-6-3-2-A might be called an "eight-six-a-b-c".
  2. Uncreative or predictable play. He's an a-b-c player.

; Able, Baker, Charlie
First, second, and third player to the left of the dealer, respectively. From the pre-1954 U.S. Navy radio alphabet.

; ace-to-five, ace-to-six
Methods of evaluating low hands. See ace-to-five lowball, ace-to-six lowball.

; aces and spaces
A hand with one pair of aces, and nothing else. Used derogatorily, especially in games such as seven-card stud, where two pair is a typical winning hand.

; action
  1. A player's turn to act. The action is on you.
  2. A willingness to gamble. I'll give you action or There's plenty of action in this game
  3. A bet, along with all the calls of that bet. For example, if one player makes a $5 bet and three other players call, he is said to have $5 "in action", and to have received $15 worth of action on his bet. Usually this term comes into play when figuring side pots when one or players is all in. See table stakes.

; action button
A marker similar to a kill button, on which a player places an extra forced bet. Typically in a stud game, a player is required to post an amount representing a completion of the bring-in to a full bet. For example, in a stud game with $2 and $4 betting limits and a $1 bring-in, a player with the action button must post $2; after the cards are dealt, the player with the low card must still pay the $1 bring-in, then when the betting reaches the player who posted the $2, he is required to leave it in as a raise of the bring-in (and has the option to raise further). Players in between the bring-in and the action button can just call the bring-in, but they know ahead of time that they will be raised by the action button.

; action player
Euphemism for a less skillful player who bets and calls frequently with inferior hands.

; add-on
In a live game, to buy more chips before you have busted. In tournament play, a single rebuy for which all players are eligible regardless of their stack size. This is usually allowed only once, at the end of the rebuy period.

; advertising
To make an obvious play or expose cards in such a way as to deliberately convey an impression to your opponents about your style of play. For example, to make a bad play or bluff to give the impression that you bluff frequently (hoping opponents will then call your legitimate bets) or to show only good hands to give the impression that you rarely bluff (hoping opponents will then fold when you do).

; age
The player immediately to the dealer (or button)'s left; so called because he is the player who received the first card during the initial deal. Also "eldest hand".

; aggressive
A player who frequently bets and raises. Compare to "passive"; see also aggression (poker), "loose", "tight".

; air
In a lowball game, "giving air" is letting an opponent who might otherwise fold know that you intend to draw one or more cards to induce him to call.

; all in
Having bet one's entire stake. See table stakes.

; all blue/all pink
A flush, "blue" usually referring to black suits and "pink" to red ones. Occasionally one hears "all green" or "all purple".

; alternate straight
Skip straight. See non-standard poker hands.

; ammo, ammunition
Chips in play. I'm going to need more ammo for this game. Compare to "fire".

; angle
A technically legal, but borderline unethical, play. For example, deliberately miscalling one's own hand to induce a fold, or placing odd amounts of chips in the pot to confuse opponents about whether you mean to call or raise. A player employing such tactics is called an "angle shooter".

; ante
Once meaning a first-round bet, now a type of forced bet before cards are dealt. See ante.

; ante off
In tournament play, to force an absent player to continue paying antes. blinds, bring-ins, or other forced bets so that the contest remains fair to the other players. Go ahead and take that phone call. We'll ante you off until you get back. Also "blind off".


; baby
A low-ranked card, usually used in lowball games. See also "spoke".

; backdoor
  1. A draw requiring two or more rounds to fill. For example, catching two consecutive cards in two rounds of Seven-card stud or Texas hold 'em to fill a straight or flush.
  2. A hand made other than the hand the player intended to make. I started with four hearts hoping for a flush, but I backdoored two more kings and my trips won.

; back in
  1. To enter a pot by checking and then calling someone else's open on the first betting round. Usually used in games like Jackpots, meaning to enter without openers.
  2. To enter a pot cheaply or for free because of having posted a blind.

; back into
To win a pot with a hand that would have folded to any bet. For example, two players enter a pot of draw poker, both drawing to flusheses. Both miss, and check after the draw. The player with the ace-high draw "backs into" winning the pot against the player with only a king-high draw.

; bad beat
An event in which a player with a high expectation of winning the pot loses. This expectation may be based on having an unusually strong hand beaten by an even stronger one, or by having an opposing player make an extremely unlikely draw. "Bad beat stories" are frequent topics of conversation at poker tables. Lou Krieger started a tradition among some players of charging $1 to listen to one. In some casinos there is a "bad beat jackpot" awarded to a player who suffers a particular beat, for example, having four of a kind beaten.

; Baker
The second player to the dealer's left. See "Able, Baker, Charlie".

; behind
  1. Not currently having the best hand. I'm pretty sure my pair of jacks was behind Lou's kings, but I had other draws, so I kept playing.
  2. Describing money in play but not visible as chips in front a player. For example, a player may announce "I've got $100 behind" while handing money to a casino employee, meaning that he intends those chips to be in play as soon as they are brought to him.

; belly buster
An inside straight draw. Also called a "gutshot".

; berry patch
A game with many unskilled or "live" players; a lucrative opportunity for profit.

; best flush
An alternate method of evaluating hands. See non-standard poker hands.

; bet
  1. Any money wagered during the play of a hand.
  2. More specifically, the opening bet of a betting round.
  3. In a fixed limit game, the standard betting amount. There were six bets in the pot when I called.

; betting structure
The set of specific rules for any game covering how much one may or must bet at any point in the game, including forced bets, limits, and raising cap. See betting structure.

; bicycle, bicycle wheel
The hand A-2-3-4-5. See wheel.

; big bet
In a fixed limit game where the limit is higher in later rounds than in early rounds, the higher amount is called a "big bet". That $10-$20 game looked good, but I only had 8 big bets in my pocket at the time.

; big bet game
A game played with a no limit or pot limit betting structure.

; big cat, big tiger
A non-standard poker hand consisting of five cards of ranks 8 to K, with no pair.

; big dog
A non-standard poker hand consisting of five cards of ranks 9 to A, with no pair.

; blank
A card, frequently a community card, of no apparent value. I suspected Margaret had a good draw, but the river card was a blank, so I bet again. See "brick".

; blaze
A non-standard poker hand consisting of five face cards.

; bleed
To lose small amounts continually, so as to add up to a large loss. I won that large pot with my kings, but then I bled it all off over the next hour.

; blind
  1. A type of forced bet. See blind.
  2. A term applied to any action taken by a player before seeing some piece of information to which that player would normally be entitled before that action. For example, a player who would be first to act after the draw in a draw poker game might discard cards and then announce "I bet $10 blind" before looking at his replacement cards. One can similarly check blind, raise blind, etc. Also "dark" or "in the dark".

; blind stud
A stud poker game in which all cards are dealt face down. Was popular in California before legal rulings made traditional stud legal there.

; bluff
To bet an inferior hand hoping the opponent will fold. See bluff.

; bluff-catcher
On the last betting round, a hand that cannot win if the opponent is making a legitimate value bet, but that might win if the opponent's bet was a pure bluff. It looked like Jim and I were both drawing for a flush. I missed and he bet, but my figured the pair of nines I caught along the way made a bluff-catcher, so I called.

; board
  1. The set of community cards in a community card game. If another spade hits the board, I'll have to fold.
  2. The set of face-up cards of a particular player in a stud game. Zack's board didn't look too scary, so I bet into him again.
  3. The set of all face-up cards in a stud game. I started with a flush draw, but there were already four other diamonds showing on the board, so I folded.

; boat
A full house. See also "full boat", "tight".

; bobtail
An open-ender, or "outside" straight draw. Occasionally used to refer to an inside straight draw or a four-card flush draw as well.

; bomb
A brick.

; bone
A chip, often of small denomination.

; bottom end
The lowest of several possible straights, especially in a community card game. For example, in Texas hold 'em with the cards 5-6-7 on the board, a player holding 3-4 has the bottom end straight, while a player holding 4-8 or 8-9 has a higher straight. Also "idiot end".

; bottom pair, bottom set
In a community card game, a pair (or set) made by matching the lowest-ranking board card with one (or two) in one's private hand.

; box
The chip tray in front of a house dealer, and by extension, the house dealer's position at the table. You've been in the box for an hour now; don't you get a break?

; boxed card
A card encountered face-up in the assembled deck during the deal, as opposed to one overturned in the act of dealing. Most house rules treat a boxed card as if it didn't exist; that is, it is placed aside and not used. Different rules cover cards exposed during the deal.

; break
  1. In a draw poker game, to discard cards that make a made hand in the hope of making a much better one. For example, a player with J-J-10-9-8 may wish to break his pair of jacks to draw for the straight, and a lowball player may break his 9-high 9-5-4-2-A to draw for the wheel.
  2. To end a session of play. The game broke at about 3:00.

; brick
A blank, though more often used in the derogatory sense of a card that is undesirable rather than merely inconsequential, such as a card of high rank or one that makes a pair in a low-hand game.

; bring in
To open a betting round. Gary brought it in for $5, and Kevin raised $10.

; bring-in
A kind of forced bet. See bring-in.

; broadway
An ace-high straight. A "broadway card" is any card that might make such a straight, namely a 10, J, Q, K, or A.

; brush
A casino employee whose job it is to greet players entering the poker room, maintain the list of persons waiting to play, announce open seats, and various other duties (including brushing off tables to prepare them for new games, whence the name).

; buck
A token used to mark the position of the dealer. See "button".

; bug
A wild card that can serve to fill a straight or flush, but which otherwise plays as an ace. See bug.

; bullet
  1. An ace.
  2. A chip. See "ammo".

; bully
To bluff repeatedly at all opportunities, or a player who does so. See "run over".

; bump
To raise. I raised $5, and Joe bumped it to $20.

; burn, burn card
To deal a card directly into the discards, often at the start of the second and subsequent rounds of a multiple-round game (for example, before giving players their draws in a draw poker game, or before the flop in a community card game. This is done for several reasons, including protecting the players against marked cards, making it easier to recover from irregularities in the deal, and others.

; business
Deals made during the play of a hand with the players involved. Rare, but occasionally found in big bet games. Includes "deal twice", "insurance", and other side bets. I call your all-in bet. Now let's talk business before the last card.

; button
  1. A token (also called a buck) used to mark the position of the dealer. In casino games with a house dealer, a buck may still be used to mark the position of the player who acts last on that deal (which would normally be the dealer in a home game).
  2. The player currently seated in the position marked by the button. The button raised last round, so I checked into him.

; buy-in
The minimum required amount of chips to become involved in a game (or tournament). For example, a $4-$8 fixed limit game might require a player to buy at least $40 worth of chips to play. This is typically far less than an average player would expect to play with for any amount of time, but large enough that the player can play a number of hands without buying more, so the game isn't slowed down by constant chip-buying.

; buy short
To buy into a game for an amount smaller than the normal buy-in. Some casinos allow this under certain circumstances, such as after having lost a full buy-in, or if all players agree to allow it.

; buy the button
A rule originating in northern California casinos in games played with blinds, in which a new player sitting down with the button to his right (who would normally be required to sit out a hand as the button passed him, then post to come in) may choose to pay the amount of both blinds for this one hand (the amount of the large blind playing as a live blind, and the amount of the small blind as dead money), play this hand, and then receive the button on the next hand as if he had been playing all along.


; call
To match the current bet amount, maintaining one's interest in the pot. See call.

; calling station
A weak player who frequently checks and calls, but rarely raises.

; cap
A limit on the number of raises allowed in a betting round. Typically three or four (in addition the opening bet). In most casinos, the cap is removed if there are only two players remaining either (1) at the beginning of the betting round, or (2) at the time that what would have otherwise been the last raise is made.

; cards speak
  1. Describing a split-pot game, one without a declaration.
  2. A common house rule stating that properly shown hands at showdown may be read by anyone, and need not be announced. See cards speak.

; case card
The last available card of a certain description (typically a rank). The only way I can win is to catch the case king., meaning the only king remaining in the deck.

; cash plays
See "money plays".

; catch
To receive needed cards on a draw. I'm down 300--I can't catch anything today. or Joe caught his flush early, but I caught the boat on seventh street to beat him. Ofteen used with an adjective to further specify, for example "catch perfect", "catch inside", "catch smooth".

; catch up
To successfully complete a draw, thus defeating a player who previously had a better hand. I was sure I had Karen beat, but she caught up when that spade fell.

; cat-hop
In five-card draw, a longshot draw requiring two desired cards to make a hand, specifically drawing two cards to a straight or flush, or drawing two cards to a small pair and kicker to make a full house.

; center pot
The main pot in a table stakes game where one or more players are all in.

; Charlie
Third player to the dealer's left. See "Able, Baker, Charlie".

; chase
  1. To continue to play a drawing hand over multiple betting rounds, especially one unlikely to succeed. Frank knew I made three nines on fourth street, but he chased that flush draw all the way to the river.
  2. To continue playing with a hand that is not likely the best because one has already invested money in the pot.

; check
  1. To bet nothing. See check.
  2. A casino chip.

; check out
To fold, in turn, even though there is no bet facing the player. In some games this is considered a breach of etiquette equivalent to folding out of turn. In others it is permitted, but frowned upon.

; check-raise
To check, and then raise someone else's open. See check-raise.

; cheese
A poor hand. Throw that piece of cheese in the muck and move on to the next hand.

; chip
A token representing money used for betting.

; chip along
To bet or call the minimum required to stay in, often done with little or no reflection. See also "white check".

; chip declare
A method of declaring intent to play high or low in a split-pot game with declaration (see declaration).

; chip up
To exchange lower-denomination chips for higher-denomination chips. In tournament play, the term means to removing all the small chips from play by rounding up any odd small chips to the nearest large denomination, rather than using a chip race.

; chip race
In tournament play, the act of removing all the small chips from play by dealing random cards to players holding odd chips, and awarding a proportional number of larger chips to the highest-ranking cards. See chip race.

; chop
  1. To split a pot because of a tie, split-pot game, or player agreement.
  2. To play a game for a short time and cash out; see "hit and run".
  3. A request made by a player to a dealer after toking a large-denomination chip that he wishes the dealer to make change.
  4. To chop blinds.

; chop blinds
An agreement between neighboring players having posted blinds that if all other players fold to them, they will each retrieve their respective blind amounts and discard their hands rather than playing out the hand. This is done to avoid excessive charges by the casino for small pots. It is generally frowned upon by casinos, so it usually takes the form of the small blind folding, and then the player with the large blind refunding the small blind amount while the dealer isn't looking. Agreement must be made ahead of time.

; closed
  1. Describing a betting round, the condition that no player is eligible to raise, either because the last raise was called by all players, or because the cap was reached.
  2. Describing a poker game, one in which each player's cards are concealed from all opponents. See closed.

; coffeehouse
To make annoying smalltalk during a game, to make comments about a hand in progress, or to make deceptive comments about one's own play.

; cold
  1. Consecutive, as in I caught three cold spades for the flush.
  2. Unlucky, as in I've been cold all week.

; cold call
To call an amount that represents a sum of bets or raises by more than one player. Alice opened for $10, Bob raised another $20, and Charlie cold called the $30.

; cold deck
A deck previously arranged to produce a specific outcome, then surreptitiously switched into the game. Called "cold" because such a deck switched in during play will not have been warmed by the dealer's hands. I can't believe Jim got those four kings the same time I got four sixes--it was like being cold-decked. Also "ice".

; collusion
A form of cheating involving cooperation among two or more players. See collusion.

; color change, color up
To exchange small-denomination chips for larger ones.

; combo, combination game
A casino table at which multiple forms of poker are played in rotation.

; come bet, on the come
A bet or raise made with a drawing hand, building the pot in anticipation of filling the draw. Usually a weak "gambler's" play, but occasionally correct with a very good draw and large pot or as a semi-bluff.

; community card
A card dealt face-up to the center of the table (not to any one player's hand), which can be used in some way by multiple players according to specific game rules. See community card, community card game.

; completion
To raise a small bet up to the amount of what would be a normal-sized bet. For example, in a $2/$4 stud game with $1 bring-in, a player after the bring-in may raise it to $2, completing what would otherwise be a sub-minimum bet up to the normal minimum. Also in limit games, if one player raises all in for less than the normally required minimum, a later player might complete the raise to the normal minimum (depending on house rules; see table stakes).

; connectors
Two or more cards of consecutive rank.

; countdown
  1. Especially in lowball, two hands very nearly tied that must be compared in detail to determine a winner, for example, 8-6-5-3-2 versus 8-6-5-3-A.
  2. The act of counting the cards that remain in the stub after all cards have been dealt, done by a dealer to ensure that a complete deck is being used.

; counterfeit
Most often used in community card games, a card appearing on the board that doesn't change the value of one's own hand, but that makes it much more likely for an opponent to tie or beat you, often because it duplicates what was previously a valuable card in your hand. Also "duplicate". See counterfeit.

; cow
A player with whom one is sharing a buy-in, with the intent to split the result after play. To "go cow" is to make such an arrangement.

; crossfire
See "whipsaw".

; crying call
A call made reluctantly on the last betting round with the expectation of losing (but with some remote hope of catching a bluff).

; cutoff
The seat immediately to the right of the dealer button. Also "pone".


; dark
Describing an action taken before receiving information to which the player would normally be entitled. I'm drawing three, and I check in the dark. See "blind".

; dead blind
A blind that is not "live", in that the player posting it does not have the option to raise if other players just call. Rarely used.

; dead button
A dealer button placed in a position where there is no player. This occurs in some casinos when the player who would otherwise be entitled to the button leaves the game (other casinos move the button forward to the next player).

; dead hand
A player's hand that is not entitled to participate in the deal for some reason, such as having been fouled by touching another player's cards, being found to contain the wrong number of cards, being dealt to a player who did not make the appropriate forced bets, etc.

; dead money
  1. Money placed into a pot that does not represent equal bets and calls by active players in the pot. This can be the earlier bets of players who have folded, or money placed in the pot before the deal.
  2. By extension, it is used as a derogatory term for money put in play by unskilled players who are legally eligible, but unlikely, to win it back. Can also refer to the player: Let's play that stud game--Joe and Diane are dead money.

; deadwood
The muck.

; deal
  1. To distribute cards to players in accordance with the rules of the game being played.
  2. A single instance of a game of poker, begun by shuffling the cards and ending with the award of a pot. Also called a "hand" (though both terms are ambiguous).
  3. An agreement to split tournament prize money differently from the announced payouts.
  4. See "business".

; dealer
The person dealing the cards, or the person who assumes that role for the purposes of betting order in a game, even though someone else might be physically dealing. In the latter case, that player is often marked with a button, and may be called "the button".

; deal twice
A "business" deal between players made before the last card is dealt. The players agree to divide the present pot into two, then deal the last card as normal, awarding half of the pot to the winner. The last cards dealt are then discarded, and a different set is dealt. The winner of this second deal (which may be the same) is awarded the other half of the pot. Such deals are made to reduce variance.

; declare
To verbally indicate an action or intention; see declaration.

; decloak
To raise after having sandbagged for a time (making it clear that you were, in fact, sandbagging). See "in the bushes".

; deep
Describing a large amount of money, either in play or having been lost. How deep are you? (meaning "How much money do you have", in anticipation of making a very large bet). I won that large pot, but I'm in much deeper than that.

; defense
  1. Playing to minimize investment or loss rather than maximize a win; for example, with a drawing hand that is risky but that you think should call an opponent's bet, you might make a smaller "defensive bet" yourself that you think your opponent will just call, rather than checking and calling a larger bet, or showing weakness.
  2. Occasionally calling with weak hands to discourage opponents from bullying, especially when in the blinds.

; deuce
  1. A 2-spot card.
  2. Any of various related uses of the number two, such as a $2 limit game, a $2 chip, etc.

; deuce-to-seven
A method of evaluating low hands. See Deuce-to-seven lowball.

; discard
To take a previously dealt card out of play. The set of all discards for a deal is called the "muck" or the "deadwood".

; dog
Underdog; that is, a player with a smaller chance to win than another specified player. Frequently used when the exact odds are expressed. Harry might have been bluffing, but if he really had the king, my hand was a 4-to-1 dog, so I folded.

; dominated hand
A hand that is extremely unlikely to win against another specific hand, even though it may not be a poor hand in its own right. Most commonly used in Texas hold 'em. A hand like A-Q, for example, is a good hand in general but is dominated by A-K, because whenever the former makes a good hand, the latter is likely to make a better one. A hand like 7-8 is a poor hand in general, but is not dominated by A-K because it makes different kinds of hands.

; donation
A call made by a player who fully expects to lose; made either out of boredom or irrational optimism.

; door card
  1. In a stud game, a player's first face-up card. Patty paired her door card on fifth street and raised, so I put her on trips.
  2. Window card.

; double-ace flush
Under unconventional rules, a flush with one or more wild cards in which they play as aces, even if an ace is already present. See Double ace flush.

; double-board, double-flop
Any of several community card game variants (usually Texas hold 'em) in which two separate boards of community cards are dealt simultaneously, with the pot split between the winning hands using each board.

; double-draw
Any of several Draw poker games in which the draw phase and subsequent betting round are repeated twice.

; double gutter, double belly buster
In games involving six or more cards, a draw to a straight that can be filled by two ranks, but that is not an open-ender. For example, K-J-10-9-7, which can become a straight with any Q or 8.

; double through, double up
In a big bet game, to bet all of one's chips on one hand against a single opponent (who has an equal or larger stack) and win, thereby doubling your stack. I was losing a bit, but then I doubled through Sarah to put me in good shape.

; down to the felt
All in, or having lost all of one's money. Refers to the green felt surface of a poker table no longer obscured by chips.

; draw
  1. Draw poker.
  2. To replace one or more cards in one's hand with new ones from the deck stub, as in draw poker.
  3. A drawing hand.

; drawing hand
In any game, an incomplete hand which is not likely to win unless future cards, received by whatever means the game specifies, improve it. For example, having four club-suited cards but no pair in a stud game, hoping that one of the cards to come will be a fifth club, making a flush. See draw.

; drawing dead
Playing a drawing hand that will lose even if successful (a state of affairs usually only discovered after the fact). I caught the jack to make my straight, but Rob had a full house all along, so I was drawing dead.

; drawing live
Not drawing dead; that is, drawing to a hand that will win if successful.

; drink pot
A pot won by a player with the agreement that drinks will be bought from the proceeds. See "pot".

; drop
  1. To fold.
  2. Money charged by the casino for providing its services, often dropped through a slot in the table into a strong box. See "rake".

; dry pot
A side pot with no money. Created when a player goes all in and is called by more than one opponent, but not raised. Bluffing into a dry pot is a play that cannot possibly earn a profit, so doing so is considered foolish. It may also be unethical, because it serves to protect the all-in player at the expense of the bettor and the other players, and so is a form of collusion.

; duplicate
To counterfeit, especially when the counterfeiting card matches one already present in the one's hand.

; Dutch straight
A skip straight.


; early position
In a betting round with multiple players involved, those who bet first are said to be in early position. See position.

; edge
Another term for "age" or "eldest hand".

; eldest hand
The player immediately to the dealer (or button)'s left; so called because he is the player who received the first card during the initial deal. Also "age".

; equity
One's mathematically expected income from the current deal, calculated by multiplying the amount of money in the pot by one's probability of winning. For example, if the pot currently contains $100, and you estimate that you have a one in four chance of winning it, then your equity in the pot in $25. Compare to "expected value".

; expectation
  1. Expected value.
  2. One's typical win rate for a particular game, ignoring variance. That is, how much one expects to win (or lose) per hour or per hand over the long run.

; expected value, EV
In probability theory, the overall expected payoff of a particular event, calculated by multiplying the probability of each possible outcome by the payoff from each. For example, if there are two possible outcomes from an event (say, flipping a coin), one of which pays $2 and the other of which pays nothing, your EV for the event is $1 (in the long run, if this event happened many times, you would average $1 per event). In poker, one generally associates an EV with a particular action. One's EV from calling a bet, for example, is the sum of all possible outcomes from calling the bet multiplied by the probability of each. Note that since a bet costs money to make, the payoff of some outcomes--and therefore the EV itself--may be negative.

; exposed card
A card whose face has been deliberately or accidentally revealed to players normally not entitled to that information during the play of the game. Various games have different rules about how to handle this irregularity. Compare "boxed card".


; family pot
A deal in which every (or almost every) seated player called the first opening bet.

; fast
Aggressive. I was afraid of too many chasers, so I played my trips fast.

; feeder
In a casino setting, a second or third table playing the same game as a "main" table, and from which players move to the main game as players there leave.

; fence-hopper
See "hop the fence".

; fill, fill up
To successfully draw to a full house, typically starting with two pair or three of a kind. Jerry made his flush when I was betting my kings up, but I filled on seventh street to catch up.

; fire
To make the opening bet of a round, following the same analogy by which chips are called "ammo". I called Ken's bet on fourth with a draw, but I bricked, and when he fired again I had to fold. or I think Randy suspected my earlier bet was a bluff, but when I fired a second shot he let it go.

; fish
An unskilled player, or an otherwise skilled player playing carelessly.

; five of a kind
A hand possible only in games with wild cards, defeating all other hands, comprising five cards of equal rank. See five of a kind.

; fixed limit, flat limit
A betting structure in which a player never chooses the amount to bet, only whether to bet a fixed amount or not. See fixed limit.

; flat call
A call, in a situation where one might be expected to raise. Normally I raise with jacks, but with three limpers ahead of me I decided to flat call.

; floorman, floorperson
A casino employee whose duties include adjudicating player disputes, keeping games filled and balanced, and managing dealers and other personnel. Players may shout "floor!" to call for a floorperson to resolve a dispute, to ask for a table or seat change, or to ask for some other casino service.

; flop
In a community card game, the first set of community cards dealt, and the betting round that follows. In Texas hold 'em and Omaha hold'em in particular, this involves a set of three community cards dealt before the game's second betting round.

; flop game
Community card game.

; flush
A hand comprising five cards of the same suit. See flush.

; fold
To relinquish one's cards, forfeiting any further interest in the pot for this deal. See fold.

; forced bet
Money that a player is required to place into the pot by the rules of the game. The three common forms are antes, blinds, and bring-ins.

; forced-move
In a casino where more than one table is playing the same game with thesame betting structure, one of the tables may be designated the "main" table,and will be kept full by requiring a player to move from one of the feeder tables to fill any vacancies. Players will generally be informed that their table is a "forced-move" table to be used in this way before they agree to play there. Also "must-move".

; forward motion
A house rule of some casinos states that if a player in turn picks up chips from his stack and moves his hand toward the pot ("forward motion with chips in hand"), this constitutes a commitment to bet (or call), and the player may not withdraw his hand to check or fold. Such a player still has the choice of whether to call or raise.

; foul hand
A hand that is ruled unplayable because of an irregularity, such as being found with too many or two few cards, having been mixed with cards of other players or the muck, having fallen off the table, etc. Compare "dead hand".

; four-flush
Four cards of the same suit. A non-standard poker hand in some games, an incomplete drawing hand in most. See "bobtail", "four-straight".

; four of a kind, fours
A hand containing four cards of equal rank. See four of a kind.

; four-straight
Four cards in rank sequence; either an open-ender or one-ender. A non-standard poker hand in some games, an incomplete drawing hand in most. See "bobtail", "four-flush".

; free card
A card dealt to one's hand (or to the board of community cards) after a betting round in which no player opened. One is thereby being given a chance to improve one's hand without having to pay anything. I wasn't sure my hand was good, by I bet so I wouldn't give a free card to Bill's flush draw.

; freeroll
  1. A situation in which a player is guaranteed to at least break even and may possibly profit. Common in split-pot games. See freeroll.
  2. A tournament with no entry fee. Sometimes offered as a casino promotion, or as a reward for earlier play.

; freezeout
A winner-take-all tournament. That is, a game in which play continues until one player has all the chips.

; full, full boat, full hand, full house
A hand with three cards of one rank and two of a second rank. The term "full hand" seems to have been the original, but today "full house" is standard. See full house, "boat", "tight".

; full bet rule
In some casinos, the rule that a player must wager the full amount required in order for his action to constitute a raise. For example, in a game with a $4 fixed limit, a player facing an opening bet of $4 who wagers $7 is deemed to have flat called, because $8 is required to raise. The alternative is the "half bet rule".


; garbage
  1. The muck.
  2. A worthless hand.

; grinder
A player who earns a living by making small profits over a long period of consistent, conservative play. See "rock".

; guts, guts to open
  1. A game with no opening hand requirement; that is, where the only requirement to open the betting is "guts", or courage.
  2. Any of several poker variants where pots accumulate over several hands until a single player wins. See guts (poker).

; gutshot
An inside straight draw.

; gypsy
To enter the pot cheaply by just calling the blind rather than raising. Also "limp".


; half bet rule
In some casinos, the rule that placing chips equal to or greater than half the normal bet amount beyond the amount required to call constitutes a commitment to raise the normal amount. For example, in a game with a $4 fixed limit, a player facing a $4 opening bet who places $6 in the pot is deemed to have raised, and must complete his bet to $8. The alternative is the "full bet rule".

; half kill
A kill for less than double the normal limits. For example, a $6 game may have a kill for $9 rather than the usual $12.

; half-pot limit
A betting structure resembling pot limit, but which allows maximum raises of half the amount in the pot rather than the full amount.

; hammer
  1. To bet and raise aggressively. Nora kept hammering, so I folded.
  2. "Having the hammer" is being in last position, especially head up. You've got the hammer; I check to you.

; hand
  1. The set of cards played by one player.
  2. A single instance of a game of poker, begun by shuffling the cards and ending with the award of a pot. Also called a "deal" (though both terms are ambiguous).

; hand for hand
In tournament play, the act of equalizing the number of hands played at two or more tables by waiting for slower tables to finish each hand before beginning the next hand on every table. This is usually done to ensure an accurate finishing order to distribute prize money.

; hard
  1. Aggressive and uncompromising, said of one's play. Jim played me hard all night; I could never get a break.
  2. Chips, as opposed to paper money. I gave the floorman $100 for $50 hard and $50 soft.

; head up, heads up
Playing against a single opponent. After Lori folded, Frank and I were head up for the rest of the hand.

; high, high hand
The best hand using traditional poker hand values, as opposed to lowball. Used especially in high-low split games.

; high card
  1. A no pair hand, ranked according to its highest-ranking cards.
  2. To defeat another player by virtue of high-ranking cards, especially a kickers.
  3. To randomly select a player for some purpose by having each draw one card, the highest of which is selected (for example, to decide who deals first). When all the players get here, we'll high card for the button. Often high card by suit is used for this purpose.

; high-low, high-low split
Any of several games in which the pot is divided between the player with the best conventional poker hand and the best lowball hand.

; high society
Large-denomination chips. Also "society".

; hit and run
To play for a short time, make money, and leave. Also called "chopping" a game.

; hog, hogger
To win all of the pot in a split-pot game, for example, by having both the best high hand and best low hand simulataneously. Also called "scooping" the pot.

; hole, hole card
  1. Face-down cards. I think Willy has two more queens in the hole.
  2. A seat, often preceded by a number relative to the button. Sara opened from the 2-hole.

; Hollywood
Overt acting to deceive other players. Karl had a big smile when he bet, but it seemed too Hollywood to me, so I called anyway.

; hop the fence
The enter the pot with a cold call.

; horse
A player financially backed by someone else. I lost today, but Larry was my horse in the stud game, and he won big.

; H.O.R.S.E.
A combination game with five games played in rotation: Texas hold 'em, Omaha hold'em, razz, seven-card stud, and eight-or-better seven-card stud high-low. Other combinations of the letters are often seen as well: S.H.O.E., H.O.E., etc.


; ice
A cold deck.

; idiot end, ignorant end
Bottom end.

; immortal
Unbeatable; often said of a hand that a player knows cannot be beaten under the circumstances of play. See also "lock", "nuts".

; implied odds
Similar to pot odds, but including future bets one can reasonably expect to win. I only had 3-to-1 pot odds for a 5-to-1 draw, but I knew if I made it I'd get two extra bets from Jim, so I called for the implied odds.

; improve
To achieve a better hand than one currently holds by adding or exchanging cards as provided in the rules of the game being played. I didn't think Paula was bluffing, so I decided not to call unless I improved on the draw.

; inside, inside straight
A draw to a straight with a single missing rank in the interior, for example, 8-9-J-Q, seeking a 10. Sometimes used to describe a one-end straight, which is mathematically equivalent. Also "belly buster", "gutshot". Compare "bobtail", "open-ender".

; insurance
A "business" deal in which players agree to split or reduce a pot (roughly in proportion to the chances of each of them winning) with more cards to come rather than playing out the hand, or else a deal where one player makes a side bet against himself with a third party to hedge against a large loss. This is usually done when one player is all in.

; in the bushes, in the weeds
A player sandbagging is said to be "in the bushes" during the time he is quietly checking and calling while others bet aggressively. He will eventually "decloak".

; in the middle
  1. In a game with multiple blinds, an incoming player may sometimes be allowed to post the blinds "in the middle" (that is, out of their normal order) rather than having to wait for them to pass.
  2. A player being whipsawed is said to be "in the middle".

; in turn
A player, or an action, is said to be in turn if that player is expected to act next under the rules. Jerry said "check" while he was in turn, so he's not allowed to raise.

; irregular declaration
An action taken by a player in turn that is not a straightforward declaration of intent, but that is reasonably interpreted as an action by other players, such as rapping the table to signify "check", or pointing a thumb up to signify "raise". House rules or dealer discretion may determine when such actions are meaningful and/or binding.

; irregularity
An of a number of abnormal conditions in play, such as unexpectedly exposed cards, that may call for corrective action. See irregularities.

; isolation
To play aggressively in order to drive out all but one specific opponent who you believe to be weak. I reraised to isolate Diane because she's been playing junk all day.


; jack it up
To raise.

; jackpot
  1. A game of "jackpot poker" or "jackpots", which is a variant of five-card draw with an ante from each player, no blinds, and an opening requirement of a pair of jacks or better.
  2. A large pool of money collected by the house and awarded for some rare occurrence, typically a bad beat.

; jam
To open or raise the maximum amount allowed.

; juice
Money collected by the house. See also "rake".


; Kansas City low
Deuce-to-seven lowball.

; keep (a bettor) honest
To call a final bet while not expecting to win, for the primary purpose of discouraging future bluffs.

; kicker
  1. A card not directly involved in evaluating a hand, but that may be used for breaking ties. See kicker. Also "side card".
  2. A non-paired card kept before the draw in draw poker in hope of pairing it.

; kill, kill pot
An occasional hand played at double the usual stakes at an agreed-upon time; often when a player wins two hands in a row, or when a player scoops in a split-pot game. The "lucky" player is often required to post an extra blind for double the usual blind amount. See also "half-kill".

; kilter
A non-standard poker hand of various description. Also "pelter".

; kitty
A pool of money built by collecting small amounts from certain pots, often used to buy refreshments, cards, and so on. The home-game equivalent of a rake.


; loose
A player who often calls. Compare to "tight"; see also "aggressive", "passive".





An opponent who rarely raises. Compare to "aggressive"; see also "loose", "tight".

;poker face
A blank face that does not reveal anything about the cards being held. Often used metaphorically outside the world of poker.

;position bet
A bet that is made more due to the strength of the bettor's position than the strength of the bettor's cards.


Four of a kind.


Three or four cards of different suits, especially said of a Flop.

A fee taken by the house.

;ring game
A non-tournament poker game played for stakes, as in a casino or a serious home game.

The fifth card dealt in communal card games such as Texas hold 'em.

A very tight player.


; showdown
When the cards are revealed at the end of the game. Also used outside poker to mean facing up to an opponent.

; straight
Hand of five consecutive cards which are not all the same suit.

; straight flush
Hand of five consecutive cards of a single suit.

; stud
A card placed upwards in Stud poker; also, that form of poker itself.


A player who rarely calls. Compare to "loose"; see also "aggressive", "passive".

; turn
The fourth card dealt in communal card games such as Texas hold 'em.


; up the ante
Increase the stake. Also commonly used outside the context of poker.



; wild card
a card designated by the dealer before dealing (for instance all sevens) that may be used as any of the 52 cards to fill a hand.