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Electronic mail
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Electronic mail

E-mail, or email, is short for "electronic mail" (as opposed to conventional mail, in this context also called snail mail) and is a method of composing, sending, and receiving messages over electronic communication systems. Most e-mail systems today use the Internet, and e-mail is one of the most popular uses of the Internet.

Table of contents
1 Origins of e-mail
2 Growing popularity
3 Modern Internet e-mail
4 Messages and mailboxes
5 E-mail content encoding
6 Spamming and e-mail worms
7 Further reading
8 See also
9 Further Reading
10 External links

Origins of e-mail

Despite common belief, e-mail actually pre-dates the Internet; in fact, existing e-mail systems were a crucial tool in creating the Internet.

E-mail started in 1965 as a way for multiple users of a time-sharing mainframe computer to communicate; although the exact history is murky, among the first systems to have such a facility were SDC's Q32 and MIT's CTSS.

E-mail was quickly extended to become network e-mail, allowing users to pass messages between different computers. The early history of network e-mail is also murky; the AUTODIN system may have been the first allowing electronic text messages to be transferred between users on different computers, in 1966, but it is possible the SAGE system had something similar some time before.

The ARPANET computer network made a major contribution to the evolution of e-mail. There is one report [1] which indicates experimental inter-system e-mail transfers on it shortly after its creation, in 1969. Ray Tomlinson initiated the use of the @ sign to separate the names of the user and their machine in 1972. The common report that he "invented" e-mail is an exaggeration, although his early e-mail programs SNDMSG and READMAIL were very important. The ARPANet significantly increased the popularity of e-mail, and it became the "killer app" of the ARPANET.

Growing popularity

As the utility and advantages of e-mail on the ARPANET became more widely known, the popularity of e-mail increased, leading to demand from people who were not allowed access to the ARPANET. A number of protocols were developed to deliver e-mail among groups of time-sharing computers over alternative transmission systems, such as UUCP and IBM's VNET e-mail system.

Since not all computers or networks were directly inter-networked, e-mail addresses had to include the "route" of the message, that is, a path between the computer of the sender and the computer of the receivers. E-mail could be passed this way between a number of networks, including the ARPANET, BITNET and NSFNET, as well as to hosts connected directly to other sites via UUCP.

The route was specified using so-call "bang path" addresses, specifying hops to get from some assumed-reachable location to the addressee, so called because each hop is signified by a "bang sign", i.e. Exclamation mark. Thus, for example, the path ...!bigsite!foovax!barbox!me directs people to route their mail to machine bigsite (presumably a well-known location accessible to everybody) and from there through the machine foovax to the account of user me on barbox.

Before auto-routing mailers became commonplace, people often published compound bang addresses using the { } convention (see glob) to give paths from several big machines, in the hopes that one's correspondent might be able to get mail to one of them reliably (example: ...!{seismo, ut-sally, ihnp4}!rice!beta!gamma!me). Bang paths of 8 to 10 hops were not uncommon in 1981. Late-night dial-up UUCP links would cause week-long transmission times. Bang paths were often selected by both transmission time and reliability, as messages would often get lost. See the network and sitename.

Modern Internet e-mail

How e-mail works

The diagram above shows a stereotypical sequence of events that takes place when Alice sends an e-mail to Bob.

  1. Alice composes a message using her Mail User Agent (MUA). She types in, or selects from an address book, the e-mail address of her correspondent. She hits the "send" button and the MUA uses the Simple Mail Transfer Protocol (SMTP) to send the message to the local Mail Transfer Agent (MTA), in this case smtp.a.org, run by Alice's Internet Service Provider (ISP).
  2. The MTA looks at the destination address, in this case bob@b.org. A modern Internet e-mail address is a string of the form localpart@domain.example. The part before the @ sign is the local part of the address, often the username of the recipient, and the part after the @ sign is a domain name. The MTA looks up this domain name in the Domain Name System to find the mail exchange servers accepting messages for that domain.
  3. The DNS server for the b.org domain, ns.b.org, responds with an MX record listing the mail exchange servers for that domain, in this case mx.b.org, a server run by Bob's ISP.
  4. smtp.a.org sends the message to mx.b.org using SMTP, which delivers it to the mailbox of the user bob.
  5. Bob presses the "get mail" button in his MUA, which picks up the message using the Post Office Protocol (POP3).

This sequence of events probably applies to the majority of e-mail users. However, there are many alternative possibilities and complications to the e-mail system:

It used to be the case that many MTAs would accept messages for any recipient on the Internet and do their best to deliver them. Such MTAs are called open mail relays. This was important in the early days of the Internet when network connections were unreliable. If an MTA couldn't reach the destination, it could at least deliver it to a relay that was closer to the destination. The relay would have a better chance of delivering the message at a later time. However, this mechanism proved to be exploitable by people sending unsolicited bulk e-mail and as a consequence very few modern MTAs are open mail relays, and many MTAs will not accept messages from open mail relays because such messages are very likely to be spam.

Message format

The format of Internet e-mail messages is defined in RFC 2822. Prior to the introduction of RFC 2822 the format was described by RFC 822.

Internet e-mail messages consist of two major components:

The headers usually have at least four fields:

  1. From - The e-mail address of the sender of the message
  2. To - The e-mail address of the receiver of the message
  3. Subject - A brief summary of the contents of the message
  4. Date - The local time and date when the message was originally sent

Note however that the "To" field does not necessarily have the e-mail address of the recipient. The information supplied in the headers on the recipients computer is similar to that found on top of a conventional letter. The actual information such as who the message was addressed to is removed by the mail server after it assigns it to the correct user's mailbox. Also note that the from field does not have to be the real sender of the e-mail. It is very easy to fake the from line and let an e-mail seem to be from any mail address. It is possible to digitally sign an e-mail. This is a lot harder to fake.

Other common header fields include:

  1. Cc - Carbon copy (because typewriters use carbon paper to make copies of letters)
  2. Bcc - Blind carbon copy (the recipient of this copy will know who was in the To: field, but the recipients cannot see who is on the Bcc: list)
  3. Received - Tracking information generated by mail servers that have previously handled a message
  4. Content-Type - Information about how the message has to be displayed, usually a MIME type

Messages and mailboxes

Messages are exchanged between hosts using the Simple Mail Transfer Protocol with software like Sendmail. Users download their messages from servers usually with either the POP or IMAP protocols, yet in a large corporate environment users are likely to use some proprietary protocol such as Lotus Notes or Microsoft Exchange Server's.

Mails can be stored either on the client or on the server side. Standard formats for mailboxes include Maildir and mbox. Several prominent e-mail clients use their own, proprietary format, and require conversion software to transfer e-mail between them.

When a message cannot be delivered, the recipient MTA must send a bounce message back to the sender, indicating the problem.

E-mail content encoding

E-mail is only defined to carry 7-bit ASCII messages. Although many e-mail transports are in fact "8-bit clean", this cannot be guaranteed. For this reason, e-mail has been extended by the MIME standard to allow the encoding of binary attachments including images, sounds and HTML attachments.

Spamming and e-mail worms

The usefulness of e-mail is being threatened by two phenomena, spamming and e-mail worms.

Spamming is unsolicited commercial e-mail. Because of the very low cost of sending e-mail, spammers can send hundreds of millions of e-mail messages each day over an inexpensive Internet connection. Hundreds of active spammers sending this volume of mail results in many computer users receiving tens or even hundreds of junk e-mails each day.

E-mail worms use e-mail as a way of replicating themselves into vulnerable computers. Although the first e-mail worm (the Morris worm) affected early UNIX computers, this problem is today almost entirely confined to the Microsoft Windows operating system.

The combination of spam and worm programs results in users receiving a constant drizzle of junk e-mail, which reduces the usefulness of E-mail as a practical tool.

A number of technology-based initiatives mitigate the impact of spam. Congress has also passed a law, the Can Spam Act of 2003, to regulate such e-mail.

Further reading

See also

Further Reading

Abdullah, M. H. (1998). "Electronic discourse: Evolving conventions in online academic environments". Bloomington, IN: ERIC Clearinghouse on Reading, English, and Communication. [ED 422 593]

Abras, C. (2002) The principle of relevance and metamessages in online discourse: Electronic exchanges in a graduate course. Language, "Literacy and Culture Review" 1(2), 39-53.

Biesenbach-Lucas, S. & Wiesenforth, D. (2001). E-mail and word processing in the ESL classroom: How the medium affects the message. "Language Learning and Technology", 5 (1), 135-165. [EJ 621 506]

Danet, B. (2001). Cyberplay: Communicating online. Oxford: Berg Publishing.

External links

This article, or an earlier version, contains content derived from FOLDOC, used by permission.